在本文中,我们使用混合整数编程(MIP)探索基于模型的培训鲁棒和可解释的二金属化回归模型的培训鲁棒和可解释的二值化回归模型。我们的MIP模型通过使用加权目标来余额来实现预测边距和模型大小的优化,即:最大限度地减少错误分类的培训实例的总余量,最大限度地提高了正确分类的培训实例的总余量,并最大限度地提高了整体模型正则化。我们进行两组实验,以便在多个分类数据集的标准和损坏版本上测试MIP模型的分类准确性。在第一组实验中,我们表明我们的MIP模型优于等效的伪布尔优化(PBO)模型,并在标准数据集中的分类精度方面实现了对逻辑回归(LR)和梯度下降(GD)的竞争结果。在第二组实验中,我们表明我们的MIP模型在分类准确性方面优于大多数损坏的数据集的分类准确性。最后,我们在目视展示了MIP模型在其在MNIST DataSet上的学习参数方面的可解释性。总体而言,我们展示了使用MIP培训培训稳健和可解释的二值化回归模型的有效性。
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There are many artificial intelligence algorithms for autonomous driving, but directly installing these algorithms on vehicles is unrealistic and expensive. At the same time, many of these algorithms need an environment to train and optimize. Simulation is a valuable and meaningful solution with training and testing functions, and it can say that simulation is a critical link in the autonomous driving world. There are also many different applications or systems of simulation from companies or academies such as SVL and Carla. These simulators flaunt that they have the closest real-world simulation, but their environment objects, such as pedestrians and other vehicles around the agent-vehicle, are already fixed programmed. They can only move along the pre-setting trajectory, or random numbers determine their movements. What is the situation when all environmental objects are also installed by Artificial Intelligence, or their behaviors are like real people or natural reactions of other drivers? This problem is a blind spot for most of the simulation applications, or these applications cannot be easy to solve this problem. The Neurorobotics Platform from the TUM team of Prof. Alois Knoll has the idea about "Engines" and "Transceiver Functions" to solve the multi-agents problem. This report will start with a little research on the Neurorobotics Platform and analyze the potential and possibility of developing a new simulator to achieve the true real-world simulation goal. Then based on the NRP-Core Platform, this initial development aims to construct an initial demo experiment. The consist of this report starts with the basic knowledge of NRP-Core and its installation, then focus on the explanation of the necessary components for a simulation experiment, at last, about the details of constructions for the autonomous driving system, which is integrated object detection and autonomous control.
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In recent years, several metrics have been developed for evaluating group fairness of rankings. Given that these metrics were developed with different application contexts and ranking algorithms in mind, it is not straightforward which metric to choose for a given scenario. In this paper, we perform a comprehensive comparative analysis of existing group fairness metrics developed in the context of fair ranking. By virtue of their diverse application contexts, we argue that such a comparative analysis is not straightforward. Hence, we take an axiomatic approach whereby we design a set of thirteen properties for group fairness metrics that consider different ranking settings. A metric can then be selected depending on whether it satisfies all or a subset of these properties. We apply these properties on eleven existing group fairness metrics, and through both empirical and theoretical results we demonstrate that most of these metrics only satisfy a small subset of the proposed properties. These findings highlight limitations of existing metrics, and provide insights into how to evaluate and interpret different fairness metrics in practical deployment. The proposed properties can also assist practitioners in selecting appropriate metrics for evaluating fairness in a specific application.
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Deep neural networks (DNN) are prone to miscalibrated predictions, often exhibiting a mismatch between the predicted output and the associated confidence scores. Contemporary model calibration techniques mitigate the problem of overconfident predictions by pushing down the confidence of the winning class while increasing the confidence of the remaining classes across all test samples. However, from a deployment perspective, an ideal model is desired to (i) generate well-calibrated predictions for high-confidence samples with predicted probability say >0.95, and (ii) generate a higher proportion of legitimate high-confidence samples. To this end, we propose a novel regularization technique that can be used with classification losses, leading to state-of-the-art calibrated predictions at test time; From a deployment standpoint in safety-critical applications, only high-confidence samples from a well-calibrated model are of interest, as the remaining samples have to undergo manual inspection. Predictive confidence reduction of these potentially ``high-confidence samples'' is a downside of existing calibration approaches. We mitigate this by proposing a dynamic train-time data pruning strategy that prunes low-confidence samples every few epochs, providing an increase in "confident yet calibrated samples". We demonstrate state-of-the-art calibration performance across image classification benchmarks, reducing training time without much compromise in accuracy. We provide insights into why our dynamic pruning strategy that prunes low-confidence training samples leads to an increase in high-confidence samples at test time.
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In nonparametric independence testing, we observe i.i.d.\ data $\{(X_i,Y_i)\}_{i=1}^n$, where $X \in \mathcal{X}, Y \in \mathcal{Y}$ lie in any general spaces, and we wish to test the null that $X$ is independent of $Y$. Modern test statistics such as the kernel Hilbert-Schmidt Independence Criterion (HSIC) and Distance Covariance (dCov) have intractable null distributions due to the degeneracy of the underlying U-statistics. Thus, in practice, one often resorts to using permutation testing, which provides a nonasymptotic guarantee at the expense of recalculating the quadratic-time statistics (say) a few hundred times. This paper provides a simple but nontrivial modification of HSIC and dCov (called xHSIC and xdCov, pronounced ``cross'' HSIC/dCov) so that they have a limiting Gaussian distribution under the null, and thus do not require permutations. This requires building on the newly developed theory of cross U-statistics by Kim and Ramdas (2020), and in particular developing several nontrivial extensions of the theory in Shekhar et al. (2022), which developed an analogous permutation-free kernel two-sample test. We show that our new tests, like the originals, are consistent against fixed alternatives, and minimax rate optimal against smooth local alternatives. Numerical simulations demonstrate that compared to the full dCov or HSIC, our variants have the same power up to a $\sqrt 2$ factor, giving practitioners a new option for large problems or data-analysis pipelines where computation, not sample size, could be the bottleneck.
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Intelligent agents have great potential as facilitators of group conversation among older adults. However, little is known about how to design agents for this purpose and user group, especially in terms of agent embodiment. To this end, we conducted a mixed methods study of older adults' reactions to voice and body in a group conversation facilitation agent. Two agent forms with the same underlying artificial intelligence (AI) and voice system were compared: a humanoid robot and a voice assistant. One preliminary study (total n=24) and one experimental study comparing voice and body morphologies (n=36) were conducted with older adults and an experienced human facilitator. Findings revealed that the artificiality of the agent, regardless of its form, was beneficial for the socially uncomfortable task of conversation facilitation. Even so, talkative personality types had a poorer experience with the "bodied" robot version. Design implications and supplementary reactions, especially to agent voice, are also discussed.
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Existing techniques for training language models can be misaligned with the truth: if we train models with imitation learning, they may reproduce errors that humans make; if we train them to generate text that humans rate highly, they may output errors that human evaluators can't detect. We propose circumventing this issue by directly finding latent knowledge inside the internal activations of a language model in a purely unsupervised way. Specifically, we introduce a method for accurately answering yes-no questions given only unlabeled model activations. It works by finding a direction in activation space that satisfies logical consistency properties, such as that a statement and its negation have opposite truth values. We show that despite using no supervision and no model outputs, our method can recover diverse knowledge represented in large language models: across 6 models and 10 question-answering datasets, it outperforms zero-shot accuracy by 4\% on average. We also find that it cuts prompt sensitivity in half and continues to maintain high accuracy even when models are prompted to generate incorrect answers. Our results provide an initial step toward discovering what language models know, distinct from what they say, even when we don't have access to explicit ground truth labels.
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Information seeking users often pose questions with false presuppositions, especially when asking about unfamiliar topics. Most existing question answering (QA) datasets, in contrast, assume all questions have well defined answers. We introduce CREPE, a QA dataset containing a natural distribution of presupposition failures from online information-seeking forums. We find that 25% of questions contain false presuppositions, and provide annotations for these presuppositions and their corrections. Through extensive baseline experiments, we show that adaptations of existing open-domain QA models can find presuppositions moderately well, but struggle when predicting whether a presupposition is factually correct. This is in large part due to difficulty in retrieving relevant evidence passages from a large text corpus. CREPE provides a benchmark to study question answering in the wild, and our analyses provide avenues for future work in better modeling and further studying the task.
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We consider partially observable Markov decision processes (POMDPs) modeling an agent that needs a supply of a certain resource (e.g., electricity stored in batteries) to operate correctly. The resource is consumed by agent's actions and can be replenished only in certain states. The agent aims to minimize the expected cost of reaching some goal while preventing resource exhaustion, a problem we call \emph{resource-constrained goal optimization} (RSGO). We take a two-step approach to the RSGO problem. First, using formal methods techniques, we design an algorithm computing a \emph{shield} for a given scenario: a procedure that observes the agent and prevents it from using actions that might eventually lead to resource exhaustion. Second, we augment the POMCP heuristic search algorithm for POMDP planning with our shields to obtain an algorithm solving the RSGO problem. We implement our algorithm and present experiments showing its applicability to benchmarks from the literature.
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We have a Christmas gift for Harry Potter fans all over the world. In this paper, we present Harry Potter Dialogue (HPD), a dataset that helps train Harry Potter-like dialogue agents. Such a task is typically viewed as a variant of personalized dialogue agents, but they differ significantly in three respects: 1) Harry lived in a virtual world of wizards, thus, real-world commonsense may not apply to Harry's conversations; 2) Harry's behavior is strongly linked to background information in conversations: the scene, its attributes and its relationship to other speakers; and 3) Such backgrounds are dynamically altered as the storyline goes on. The HPD dataset, as the first dataset to facilitate the study of dialogue agent construction for characters within a story, provides rich contextual information about each dialogue session such as scenes, character attributes, and relations. More importantly, all the background information will change over the course of the story. In addition, HPD could support both dialogue generation and retrieval tasks. We evaluate baselines such as Dialog-GPT and BOB to determine the extent to which they can generate Harry Potter-like responses. The experimental results disappoint us in that although the generated responses are fluent, they still seem out of character for Harry. Besides, we validate the current most robust dialogue agent, ChatGPT, which also can't generate plausible Harry-Potter-like responses in some cases, either. Our results suggest that there is much scope for future research.
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